#ifndef MODEL_H_
#define MODEL_H_

#include "GraphicsObject.h"

class Model {

protected:
	ObjMeshPart* parts;
	int partCount;

	bool Load(const char* file, const char* mtl);

public:
	float rx, ry, rz, tx, ty, tz;
	Model(const char* file, const char* mtl);
	void Render();
	void getPad(float);

};

#endif
